Данный отчёт сгенерирован 04.04.2023 06:21:13 UTC.
HTML версия (этот сайт) сгенерирован 04.04.2023 06:21:31 UTC.
Коммит: [bfeb65b9] add automatic zip creation 04.04.2023 06:21:13
HTML версия (этот сайт) сгенерирован 04.04.2023 06:21:31 UTC.
Коммит: [bfeb65b9] add automatic zip creation 04.04.2023 06:21:13
Задача: Конструктор Копіювання для Вектору
04.04.2023 06:21:13
Описание: Додайте конструктор копіювання до визначення структури Vector.
04.04.2023 06:21:13
Решений: 48
04.04.2023 06:21:13
Конструктор Копіювання для Вектору
04.04.2023 06:21:13
public struct Vector
{
public double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector vec)
{
var tmpLength = vec.arr.Length;
this.arr = new double[tmpLength];
Array.Copy(vec.arr, this.arr, tmpLength);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector vec)
{
var len = vec.arr.Length;
this.arr = new double[len];
Array.Copy(vec.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
arr = new double [other.arr.Length];
Array.Copy(other.arr, this.arr, other.arr.Length);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i)
{
return arr[i];
}
public void SetItem(int i, double value)
{
arr[i] = value;
}
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector copy) {
var length = copy.arr.Length;
this.arr = new double[length];
Array.Copy(copy.arr, this.arr, length);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public Vector(Vector other)
{
this.arr = new double[other.arr.Length];
Array.Copy(other.arr, this.arr, other.arr.Length);
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
this.arr = new double[other.arr.Length];
Array.Copy(other.arr, this.arr, other.arr.Length);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
this.arr = new double[other.arr.Length];
Array.Copy(other.arr, this.arr, other.arr.Length);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other )
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector vec)
{
var len = vec.arr.Length;
this.arr = new double[len];
Array.Copy(vec.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector vector)
{
var len = vector.arr.Length;
this.arr = new double[len];
Array.Copy(vector.arr,this.arr,len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other )
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector( Vector other ) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public Vector(Vector other)
{
this.arr = new double [other.arr.Length];
Array.Copy(other.arr,this.arr,other.arr.Length);
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector v)
{
this.arr = new double[v.arr.Length];
Array.Copy(v.arr, this.arr, v.arr.Length);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector others) {
var a = others.arr.Length;
this.arr = new double[a];
Array.Copy(others.arr, this.arr, a);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var l = other.arr.Length;
this.arr = new double[l];
Array.Copy(other.arr, this.arr, l);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
arr = new double[other.arr.Length];
for (int i = 0; i < arr.Length; i++)
{
arr[i] = other.arr[i];
}
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other ) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
int length = other.arr.Length;
this.arr = new double[length];
Array.Copy(other.arr,this.arr, length);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) { var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
this.arr = new double[other.arr.Length];
Array.Copy(other.arr, this.arr, other.arr.Length);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other ) {
var len = other.arr.Length;
this.arr= new double[len];
Array.Copy(other.arr,this.arr,len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector vec)
{
var len = vec.arr.Length;
this.arr = new double[len];
Array.Copy(vec.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector vec) {
int length = vec.arr.Length;
this.arr = new double[length];
Array.Copy(vec.arr, this.arr, length);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector copy) {
var l = copy.arr.Length;
this.arr = new double[l];
Array.Copy(copy.arr, this.arr, l);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector (Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) {
return arr[i];
}
public void SetItem(int i, double value) {
arr[i] = value;
}
public Vector( Vector other) {
int len = other.arr.Length;
this.arr= new double [len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector copy)
{
int length = copy.arr.Length;
this.arr = new double[length];
Array.Copy(copy.arr, this.arr, length);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector a)
{
this.arr = new double[a.arr.Length];
for (int i = 0; i < a.arr.Length; i++)
this.arr[i] = a.arr[i];
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector v)
{
this.arr = new double[v.arr.Length];
for (int i = 0; i < v.arr.Length; i++) this.arr[i] = v.arr[i];
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector v) {
this.arr = new double[v.arr.Length];
for(int i = 0; i < this.arr.Length; i++) this.arr[i] = v.arr[i];
}
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public Vector(Vector other)
{
this.arr = new double[other.arr.Length];
for (int i = 0; i < other.arr.Length; i++)
{
this.arr[i] = other.arr[i];
}
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
}
public struct Vector
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public Vector(Vector other)
{
this.arr = new double[other.arr.Length];
for (int i = 0; i < other.arr.Length; i++)
{
this.arr[i] = other.arr[i];
}
}
public double GetItem(int i)
{
return arr[i];
}
public void SetItem(int i, double value)
{
arr[i] = value;
}
}
{
public double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector vec)
{
var tmpLength = vec.arr.Length;
this.arr = new double[tmpLength];
Array.Copy(vec.arr, this.arr, tmpLength);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector vec)
{
var len = vec.arr.Length;
this.arr = new double[len];
Array.Copy(vec.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
arr = new double [other.arr.Length];
Array.Copy(other.arr, this.arr, other.arr.Length);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i)
{
return arr[i];
}
public void SetItem(int i, double value)
{
arr[i] = value;
}
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector copy) {
var length = copy.arr.Length;
this.arr = new double[length];
Array.Copy(copy.arr, this.arr, length);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public Vector(Vector other)
{
this.arr = new double[other.arr.Length];
Array.Copy(other.arr, this.arr, other.arr.Length);
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
this.arr = new double[other.arr.Length];
Array.Copy(other.arr, this.arr, other.arr.Length);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
this.arr = new double[other.arr.Length];
Array.Copy(other.arr, this.arr, other.arr.Length);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other )
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector vec)
{
var len = vec.arr.Length;
this.arr = new double[len];
Array.Copy(vec.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector vector)
{
var len = vector.arr.Length;
this.arr = new double[len];
Array.Copy(vector.arr,this.arr,len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other )
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector( Vector other ) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public Vector(Vector other)
{
this.arr = new double [other.arr.Length];
Array.Copy(other.arr,this.arr,other.arr.Length);
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector v)
{
this.arr = new double[v.arr.Length];
Array.Copy(v.arr, this.arr, v.arr.Length);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector others) {
var a = others.arr.Length;
this.arr = new double[a];
Array.Copy(others.arr, this.arr, a);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var l = other.arr.Length;
this.arr = new double[l];
Array.Copy(other.arr, this.arr, l);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
arr = new double[other.arr.Length];
for (int i = 0; i < arr.Length; i++)
{
arr[i] = other.arr[i];
}
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other ) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
int length = other.arr.Length;
this.arr = new double[length];
Array.Copy(other.arr,this.arr, length);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) { var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
this.arr = new double[other.arr.Length];
Array.Copy(other.arr, this.arr, other.arr.Length);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other ) {
var len = other.arr.Length;
this.arr= new double[len];
Array.Copy(other.arr,this.arr,len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector vec)
{
var len = vec.arr.Length;
this.arr = new double[len];
Array.Copy(vec.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector vec) {
int length = vec.arr.Length;
this.arr = new double[length];
Array.Copy(vec.arr, this.arr, length);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector copy) {
var l = copy.arr.Length;
this.arr = new double[l];
Array.Copy(copy.arr, this.arr, l);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector (Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) {
return arr[i];
}
public void SetItem(int i, double value) {
arr[i] = value;
}
public Vector( Vector other) {
int len = other.arr.Length;
this.arr= new double [len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector copy)
{
int length = copy.arr.Length;
this.arr = new double[length];
Array.Copy(copy.arr, this.arr, length);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector a)
{
this.arr = new double[a.arr.Length];
for (int i = 0; i < a.arr.Length; i++)
this.arr[i] = a.arr[i];
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other) {
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector v)
{
this.arr = new double[v.arr.Length];
for (int i = 0; i < v.arr.Length; i++) this.arr[i] = v.arr[i];
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector other)
{
var len = other.arr.Length;
this.arr = new double[len];
Array.Copy(other.arr, this.arr, len);
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
public Vector(Vector v) {
this.arr = new double[v.arr.Length];
for(int i = 0; i < this.arr.Length; i++) this.arr[i] = v.arr[i];
}
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public Vector(Vector other)
{
this.arr = new double[other.arr.Length];
for (int i = 0; i < other.arr.Length; i++)
{
this.arr[i] = other.arr[i];
}
}
public double GetItem(int i) { return arr[i]; }
public void SetItem(int i, double value) { arr[i] = value; }
}
{
double[] arr;
public Vector(double[] arr)
{
this.arr = arr;
}
public Vector(Vector other)
{
this.arr = new double[other.arr.Length];
for (int i = 0; i < other.arr.Length; i++)
{
this.arr[i] = other.arr[i];
}
}
public double GetItem(int i)
{
return arr[i];
}
public void SetItem(int i, double value)
{
arr[i] = value;
}
}