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HTML версия (этот сайт) сгенерирован 04.04.2023 06:21:31 UTC.
Коммит: [bfeb65b9] add automatic zip creation 04.04.2023 06:21:13
Задача: Пошук Структури
04.04.2023 06:21:13
Описание: Вже оголошено структуру (тобто її оголошувати не треба)
struct Struct {
public int Key;
public string Value;
}
Оголосити статичний метод Struct? FindByKey(Struct[] structures, int key),
який за заданим ключем знайде структуру в заданому масиві та поверне її.
Якщо структури з ключем key у масиві немає, метод повинен повернути null.
04.04.2023 06:21:13
Решений: 43
04.04.2023 06:21:13
Пошук Структури
04.04.2023 06:21:13
static Struct? FindByKey(Struct[] structures, int key)
{
for (int i = 0; i < structures.Length; i++)
{
if (structures[i].Key == key)
return structures[i];
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
foreach(Struct s in structures){
if (s.Key == key){
return s;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
foreach(Struct el in structures) if(el.Key == key) return el;
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
foreach (Struct k in structures)
{
if (k.Key == key)
{
return k;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
for (int i = 0; i < structures.Length; i++)
{
if (structures[i].Key == key)
{
return structures[i];
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
foreach(var str in structures)
{
if(str.Key==key) return str;
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
foreach(Struct item in structures){
if(item.Key==key){
return item;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
foreach (Struct i in structures)
{
if(i.Key == key)
{
return i;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
foreach(var item in structures)
{
if(item.Key==key){return item;}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
for(int i = 0;i < structures.Length;i++){
if(structures[i].Key == key)
{
return structures[i];
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
foreach (Struct structure in structures)
{
if (key == structure.Key)
{
return structure;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
foreach(Struct structure in structures)
if (structure.Key==key) return structure;
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
for(int i = 0;i < structures.Length;i++){
if(structures[i].Key == key)
{
return structures[i];
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
foreach (Struct s in structures)
{
if (s.Key == key)
{
return s;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
foreach (var element in structures)
{
if (element.Key == key) return element;
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key) {
foreach (Struct structure in structures) {
if(structure.Key == key)
return structure;
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
Struct needleKey = new Struct();
foreach (var item in structures)
{
if(item.Key == key) { return needleKey; }
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
for (int i = 0; i < structures.Length; i++)
{
if (structures[i].Key == key)
{
return structures[i];
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
for(int i=0; i< structures.Length; i++){
if(structures[i].Key == key){
return structures[i];
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key) {
for (int i = 0; i < structures.Length; i++)
if (structures[i].Key == key) return structures[i];
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
for(int i = 0; i < structures.Length; i++)
if(structures[i].Key == key) return structures[i];
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
for(int i = 0;i< structures.Length;i++){
Struct p = structures[i];
if(p.Key == key){
return p;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
foreach (Struct structure in structures)
{
if (structure.Key == key)
return structure;
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key) {
foreach(Struct x in structures)
{
if (x.Key == key) return x;
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
foreach(Struct item in structures){
if(item.Key==key){
return item;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
foreach(Struct str in structures)
{
if(str.Key == key)
return str;
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
for (int i = 0; i < structures.Length; i++) {
if (structures[i].Key == key) { return structures[i]; }
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
foreach(var i in structures){
if(i.Key == key){
return i;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
for(int i = 0; i < structures.Length; i++){
if(structures[i].Key == key){
return structures[i];
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
if ((-1 < key) && (key < structures.Length))
return structures[key];
return null;
}
private static Struct? FindByKey(Struct[] structures, int key)
{
for ( int i = 0; i < structures.Length; i++)
{
if (structures[i].Key == key)
{
return structures[i];
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
foreach(Struct structure in structures)
{
if(structure.Key == key)
return structure;
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key) {
foreach(Struct x in structures)
if(x.Key == key) return x;
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
foreach(Struct str in structures)
{
if(str.Key == key)
{
return str;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
foreach (var s in structures)
{
if (s.Key == key)
{
return s;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key) {
foreach (Struct structure in structures)
if (structure.Key == key) return structure;
return null;
}
static Struct? FindByKey(Struct[] structures, int key) {
foreach (Struct i in structures) {
if (i.Key == key) {
return i;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key) {
for (int i = 0; i < structures.Length; i++) {
if (structures[i].Key == key) {
return structures[i];
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
foreach(Struct s in structures)
{
if (s.Key == key)
{
return s;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key) {
for (int i = 0; i < structures.Length; i++) {
if (structures[i].Key == key) {
return structures[i];
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key)
{
foreach (var elem in structures)
{
if (elem.Key == key)
{
return elem;
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
for(int i = 0; i < structures.Length; i++){
if(structures[i].Key == key){
return structures[i];
}
}
return null;
}
static Struct? FindByKey(Struct[] structures, int key){
for(int i = 0; i< structures.Length; i++){
if (structures[i].Key == key){
return structures[i];
}
}
return null;
}
{
for (int i = 0; i < structures.Length; i++)
{
if (structures[i].Key == key)
return structures[i];
}
return null;
}
foreach(Struct s in structures){
if (s.Key == key){
return s;
}
}
return null;
}
foreach(Struct el in structures) if(el.Key == key) return el;
return null;
}
{
foreach (Struct k in structures)
{
if (k.Key == key)
{
return k;
}
}
return null;
}
{
for (int i = 0; i < structures.Length; i++)
{
if (structures[i].Key == key)
{
return structures[i];
}
}
return null;
}
{
foreach(var str in structures)
{
if(str.Key==key) return str;
}
return null;
}
foreach(Struct item in structures){
if(item.Key==key){
return item;
}
}
return null;
}
{
foreach (Struct i in structures)
{
if(i.Key == key)
{
return i;
}
}
return null;
}
{
foreach(var item in structures)
{
if(item.Key==key){return item;}
}
return null;
}
{
for(int i = 0;i < structures.Length;i++){
if(structures[i].Key == key)
{
return structures[i];
}
}
return null;
}
{
foreach (Struct structure in structures)
{
if (key == structure.Key)
{
return structure;
}
}
return null;
}
foreach(Struct structure in structures)
if (structure.Key==key) return structure;
return null;
}
{
for(int i = 0;i < structures.Length;i++){
if(structures[i].Key == key)
{
return structures[i];
}
}
return null;
}
{
foreach (Struct s in structures)
{
if (s.Key == key)
{
return s;
}
}
return null;
}
{
foreach (var element in structures)
{
if (element.Key == key) return element;
}
return null;
}
foreach (Struct structure in structures) {
if(structure.Key == key)
return structure;
}
return null;
}
Struct needleKey = new Struct();
foreach (var item in structures)
{
if(item.Key == key) { return needleKey; }
}
return null;
}
{
for (int i = 0; i < structures.Length; i++)
{
if (structures[i].Key == key)
{
return structures[i];
}
}
return null;
}
for(int i=0; i< structures.Length; i++){
if(structures[i].Key == key){
return structures[i];
}
}
return null;
}
for (int i = 0; i < structures.Length; i++)
if (structures[i].Key == key) return structures[i];
return null;
}
{
for(int i = 0; i < structures.Length; i++)
if(structures[i].Key == key) return structures[i];
return null;
}
for(int i = 0;i< structures.Length;i++){
Struct p = structures[i];
if(p.Key == key){
return p;
}
}
return null;
}
foreach (Struct structure in structures)
{
if (structure.Key == key)
return structure;
}
return null;
}
foreach(Struct x in structures)
{
if (x.Key == key) return x;
}
return null;
}
foreach(Struct item in structures){
if(item.Key==key){
return item;
}
}
return null;
}
{
foreach(Struct str in structures)
{
if(str.Key == key)
return str;
}
return null;
}
for (int i = 0; i < structures.Length; i++) {
if (structures[i].Key == key) { return structures[i]; }
}
return null;
}
foreach(var i in structures){
if(i.Key == key){
return i;
}
}
return null;
}
for(int i = 0; i < structures.Length; i++){
if(structures[i].Key == key){
return structures[i];
}
}
return null;
}
if ((-1 < key) && (key < structures.Length))
return structures[key];
return null;
}
{
for ( int i = 0; i < structures.Length; i++)
{
if (structures[i].Key == key)
{
return structures[i];
}
}
return null;
}
{
foreach(Struct structure in structures)
{
if(structure.Key == key)
return structure;
}
return null;
}
foreach(Struct x in structures)
if(x.Key == key) return x;
return null;
}
{
foreach(Struct str in structures)
{
if(str.Key == key)
{
return str;
}
}
return null;
}
foreach (var s in structures)
{
if (s.Key == key)
{
return s;
}
}
return null;
}
foreach (Struct structure in structures)
if (structure.Key == key) return structure;
return null;
}
foreach (Struct i in structures) {
if (i.Key == key) {
return i;
}
}
return null;
}
for (int i = 0; i < structures.Length; i++) {
if (structures[i].Key == key) {
return structures[i];
}
}
return null;
}
{
foreach(Struct s in structures)
{
if (s.Key == key)
{
return s;
}
}
return null;
}
for (int i = 0; i < structures.Length; i++) {
if (structures[i].Key == key) {
return structures[i];
}
}
return null;
}
{
foreach (var elem in structures)
{
if (elem.Key == key)
{
return elem;
}
}
return null;
}
for(int i = 0; i < structures.Length; i++){
if(structures[i].Key == key){
return structures[i];
}
}
return null;
}
for(int i = 0; i< structures.Length; i++){
if (structures[i].Key == key){
return structures[i];
}
}
return null;
}